Multi-modal Behavioral Cues from Bodily Interaction in Ambient Entertainment Applications
نویسندگان
چکیده
Exertion interfaces require bodily activity. Users have to perform exercises, they have to dance, they have to golf or football, and they have to train particular bodily skills. Unlike game interfaces where we can observe lots of research activity recently trying to define, interpret and evaluate issues such as ‘flow’ and ‘engagement’, in exertion interfaces these concepts need to be reconsidered and new ways of evaluation have to be defined. Here we embed exertion interface research in ambient intelligence and entertainment computing research. Examples are discussed and views on evaluation are expressed.
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